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21. PIRATEHUNTING NEEDS SOME LOVE! CCP MUST CHECK THIS! - in Crime and Punishment [original thread]
Originally by: cat man You say that you want MORE pirates, but then you say that you will take away insurance. I don't think that will encourage more people to pirate. Instead what will happen is that those that want to pirate will pirate...
- by randy andy - at 2006.10.15 11:33:00
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22. pirating in .5 - in Crime and Punishment [original thread]
The Faction Police will attack you if you have a bad standing with that Faction.. Concord will/must kill your ship in high sec 0.5-1.0 Faction Police will try and kill you but you can escape them and/or kill them but they respwan
- by randy andy - at 2006.09.28 13:50:00
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23. Office rent query - in EVE New Citizens Q&A [original thread]
to the OP normally the bill is paid auto, but sadly when tq is updated or they patch it or play around sometimes the autopay dont work the first time after.. to the other person if a station has a factory or a research lab then the office rent ...
- by randy andy - at 2006.08.28 12:15:00
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24. Crash crash crash crash - in Issues, Workarounds & Localization [original thread]
whats your system spec ?
- by randy andy - at 2006.08.27 19:05:00
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25. fun with a rookie ship - in EVE General Discussion [original thread]
was also thinking of a figther wing of rookie ships 2 would have a nos and cap transfer mods and warp scamble 1 or 2 with webbers and guns 2 or 3 with guns and jammers so that be upto 8 rookie ships setup to figth solo figthers not sure if mods...
- by randy andy - at 2006.08.22 01:30:00
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26. fun with a rookie ship - in EVE General Discussion [original thread]
I setup a minmatar rookie ship with 2*200mm t2 AC and a small shield booster t2 and a PDS t2 and used t2 ammo main problem is running the booster the cap dont last long i went out to do some ratting in gelf but as normal no rats to be found ...
- by randy andy - at 2006.08.22 01:06:00
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27. Pos lab Problem - in Science and Industry [original thread]
Originally by: Aldee Edited by: Aldee on 02/08/2006 21:21:42 I have seen that prob as well. I heard (rumour since I can not confirm it) that it can be caused by someone starting a job for (in your case) 8 days then cancelling the job. ...
- by randy andy - at 2006.08.03 18:35:00
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28. Mission Mining ? - in Missions & Complexes [original thread]
Shadarle its a simple case of different things for different folks. reasons for mining in missions 1> corp op to get minerals for building 2> not all players have it easy doing lvl 3's lack of SP mainly 3> gives a break from kills miss...
- by randy andy - at 2006.08.03 09:18:00
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29. 0,0 space and getting poeple out there - in EVE General Discussion [original thread]
ok will do
- by randy andy - at 2006.08.02 19:03:00
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30. Pos lab Problem - in Science and Industry [original thread]
in lab all 3 research slots are used but on science and industry only 2 are used and no-one in corp knows about the third slot with 8 day jop in, is this a bug or just a setting set wrong ?
- by randy andy - at 2006.08.02 03:00:00
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31. 0,0 space and getting poeple out there - in EVE General Discussion [original thread]
Originally by: Brother Tycho Edited by: Brother Tycho on 31/07/2006 21:57:34 People in empire fear and loath 0.0, people in 0.0 fear and loath Empire. true Quote: Fact is once you get deep into 0.0 you will never want to l...
- by randy andy - at 2006.08.02 02:14:00
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32. 0,0 space and getting poeple out there - in EVE General Discussion [original thread]
i been out to 0.0 a few times and get in and out with no trouble and sometimes been podded.. I have a set of BM's but am making more the main trouble is getting the other members to see that life in 0.0 can be good for them and the corp.. i can...
- by randy andy - at 2006.07.31 15:20:00
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33. 0,0 space and getting poeple out there - in EVE General Discussion [original thread]
Originally by: Selfe Just tell them they can mine 10x more profit in 0.0 than in empire. all ready done
- by randy andy - at 2006.07.30 19:53:00
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34. 0,0 space and getting poeple out there - in EVE General Discussion [original thread]
Originally by: Quarantine Originally by: randy andy i been thinking of getting my corp out to 0.0 but the trouble is there is choke points in all enter points, The age of alliance-chokepoint camping is long gone. If you can't o...
- by randy andy - at 2006.07.30 19:50:00
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35. 0,0 space and getting poeple out there - in EVE General Discussion [original thread]
the idea of having a couple of layers of 0.0 without choke points is so poeple can test they corp members and get them to into the 0.0 mind set so they will be willing going to deep 0.0 for real, as it is at moment next to no-one is willing to go ...
- by randy andy - at 2006.07.30 19:45:00
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36. 0,0 space and getting poeple out there - in EVE General Discussion [original thread]
Originally by: HappyKitten Taking people who don't want to fight to 0.0 is most likely a fool's errand. i am not saying that the corp wont fight its just that there is a lot of miners/builders that cant fight but can mine/build for tho...
- by randy andy - at 2006.07.30 19:33:00
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37. 0,0 space and getting poeple out there - in EVE General Discussion [original thread]
Originally by: Samirol it will work, just use a scout to tell when the chokepoints aren't camped then slip in. Done this many times in the HED-GP, PF-346, and MHC chokepoints nice to know poeple can get passed the camps but i am tring ...
- by randy andy - at 2006.07.30 19:27:00
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38. 0,0 space and getting poeple out there - in EVE General Discussion [original thread]
i been thinking of getting my corp out to 0.0 but the trouble is there is choke points in all enter points, i was thinking that the first two layers of 0.0 could have mutli-jump in points and mutli-gates so corps can get members to try 0.0 in tho...
- by randy andy - at 2006.07.30 19:18:00
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39. POS BPO research - in Science and Industry [original thread]
Edited by: randy andy on 26/07/2006 12:15:09 yes each member can use the lab without the sci network skill if you have given them the rigth access they will need to take the bpo's to lab research them then take back to npc station
- by randy andy - at 2006.07.26 12:15:00
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40. Mordus Head Hunters (Lvl 3) - in Missions & Complexes [original thread]
i know your talking about lvl 3's for you who dont get it or just messing around there are 2 missions with the same name 1 is encounter and the other is Deadspace.. I have had both on lvl 4 enounter is doable in typhoon deadspace i have lost 4 ...
- by randy andy - at 2006.07.24 12:04:00
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